Home VR Consumer Spending Growth Driven by Headsets: Report
 

Keywords :   


VR Consumer Spending Growth Driven by Headsets: Report

2020-12-01 13:00:00| TechNewsWorld

For years the consumer virtual reality market has failed to fulfill the hype surrounding it, but that's going to change according to Omdia. The market analysis firm has released a report that predicts the value of the virtual reality hardware and software market to reach $10 billion by 2025, up from $3.2 billion in 2020. Standalone headsets appear to be leading the growth curve for VR.

Tags: report growth consumer driven

Category:Information Technology

Latest from this category

All news

»
29.01Planning bids for new homes rise in England but building remains low, data suggests
29.01H5N1 Risk to Swine Research Program seeks 2nd round of proposals
29.01duBreton responds to Canada's approval of the PRRS-resistant pig
29.01Boss of Post Office IT scandal firm Fujitsu to step down
29.01Winter lice hit cattle hard this season
29.01Ministers reject Waspi calls for compensation after rethink
29.01Ministers reject Waspi calls for compensation after rethink
29.01Cattle on Feed suggests continued tight supplies and limited heifer retention
More »